![]() ![]() She wears a black helmet with a pink and red flower print and has a braid on the back. It has black and pink knee and elbow pads with light pink skull prints. She wears black shorts and aqua, yellow, white and black sneakers. Masri: I always wanna find something new for my videos by playing every new update, playing with music, asking my viewers about what they want me to do for them, doing some crazy challenge with other YouTubers and get some stuff that not many players could have because it's so expensive in the Store or it's not in the game anymore (except in Halloween and Christmas).Olivia wears a black flannel underneath an aqua and pink blouse. Marco and his fellow fans will have plenty of content to cover and discovery to do in the coming months and years. As we are also developing Subway Surfers, the animated show, and our consumer products, we unveil the universe bit by bit. ![]() But as true fans know, a lot of effort goes into the characters, cities on the World Tour, and animations to make it all come to life. So Marco, how does one continuously cover that kind of game this extensively, and to Bodie, was the game designed for that kind of exposure and deep coverage?īodie: Subway Surfers presents itself as a simple and accessible game. ![]() GR: Subway Surfers has thrived, but the premise is purposefully simple to ensure accessibility. Everything is so perfect and I love the office space! If I had a chance to work here and live in Denmark, that would be awesome! I just want to say people in SYBO Games are so friendly, nice and will welcome you wherever you come from. Masri: Not much is changed with my perspective on Subway Surfers after I visited SYBO Games. We share his passion for Subway Surfers wholeheartedly and will keep making it the coolest brand out there. Marco has some good ideas for the game and we love meeting our community eye to eye. The passion and commitment from someone like Marco is a great way of showcasing the billions of fans for the brand out there. How has your visit to SYBO changed your perspective on Subway Surfers, and Bodie, how is it seeing your studio and your game through the eyes of a passionate fan?īodie: We love Marco, and all of our fans. GR: So, Marco, this is not only your first ever trip out of Vietnam, it's also your first visit to a game developer. GR: With those mechanics in mind, how has Subway Surfers remained popular after all this time? Is it a continued dedication to supplying the game with new content, or simply the love and passion of fans? Or perhaps a combination of the two? The hoverboards with different designs and special powers are great for making play more interesting. There are also a lot of characters that players can choose and they have different styles. When an update comes and brings a new city, I search that city on Google to know where's that city on the map, how is life there and to see more about the people and culture. Also, this game teaches me a whole lot of geographic knowledge. The game takes you to every country and city around the world to discover the culture in that particular city. Masri: For me, the components that make Subway Surfers stand out is the gameplay and monthly updates along with new characters and hoverboards. Kiloo, our publisher, is working on cool stuff from their end as well. We visit a new city every three weeks, so we keep the content fresh. Our fans can relate to the universe and come back for our World Tour updates. With the authenticity of skating and street, bright colours, global appeal in character designs - we really wanted to make a world that was grounded in reality with a twist of something futuristic, techy, unknown. We, and our readers, would like to know exactly which elements make Subway Surfers stand out, both from the creators, and the player's point of view?īodie: Subway Surfers as a universe and game is a passion project of ours. GR: Obviously, this is a tale of passion, both from the creators of the game, and for passionate fans willing to spend hours playing. ![]()
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